Final Fantasy 14 - Classes
Classes
Classes are categorised in to four broad 'Disciple' categories, which contain multiple classes that represent the direction you are taking your character in. Breaking the hierarchy down further, each class contains multiple skills.
A players main class is determined by the skills that are at the highest levels. The purpose of this system is to allow players to define their own job based on a conglomeration of skills of their own choosing, rather than the game restricting the player to a certain path, as has been the case with MMORPGs in the past.
With this system, players are given an infinite amount of flexibility as to which skills make up their character and this also means that there are a vast difference amongst players in the game due to the differing sets of skills that different players will focus on. This is a huge different to current games in which you may encounter several Warrior/Monks, which are all essentially the same character aside from a few skill preferences.
Classes are all be allowed to be of a high level, no matter what class they are from. Therefore, you can max out every skill in the game without affecting any other classes.
On the official site, you are guided through a life in the day of 'Leeroy', a fictional character who changes his class on a regular basis. This is there to give you an idea of how you can quickly adapt your character to different situations. Leeroy starts the day as a Gladiator and receives an invitation to join a party with his friends, however they already have a lot of physical power in the team. Therefore, Leeroy dons a staff which changes his class to a Thaumaturge, which makes him a Disciple of Magic. Leeroy then wants to fish, so he equips a fishing rod, and making him a Fisherman, which makes him a Disciple of the Land. There are a few more classes changes Leeroy indulges in which you can read on the official site. [Note: This has been removed from the official site]
Available Disciplines
Disciple of War
Disciples of War are weapon-masters who live for battle and have available to them various classes that excel at dealing physical damage. Disciples of War will be able to equip a broad range of weapons, such as swords, spears, axes, katana, daggers, bows. Followers of this discipline devote themselves to the mastery of weapons and the wars waged with them. Through rigorous physical training they hone their minds and bodies into instruments of combat, every ready to make a decisive contribution to the cycle of conflict with plagues Eorzea.Pugilist | Gladiator | Marauder | Archer | Lancer
Disciple of Magic
Disciples of Magic wield magic to either harm and heal. They are be adept at striking foes with destructive spells or assisting their allies with healing spells. As with mages in the past, their weapons will not be physically offensive but instead concentrate on boosting the user's power. The path of magic beckons to those with a restless desire to study and command sorcery in all its forms. Its adherents use artefacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea.Conjurer | Thaumaturge
Disciple of the Land
Disciple of Land will cover most of the HELM activities of Final Fantasy XI. These include Hunting, Excavating, Lumbering, Mining and Fishing. By taking a tool in hand, players can improve their skills in a variety of professions. These harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.Miner | Botanist | Fisher
Disciple of the Hand
Disciple of Hand drive the manufacturing and production side of Eorzea. By equipping various tools, the user can enter a number of trades. This is similar to Final Fantasy 11 and other MMORPGs which have allowed players to practice woodworking, blacksmithing, goldsmithing, clothcrafting, leathercrafting, boneworking, alchemy and cooking. For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth of the most resilient metal. Through their labours, the traditions of Eorzea are kept alive and her culture preserved.Carpenter | Blacksmith | Armourer | Goldsmith | Leatherworker | Weaver | Alchemist | Culinarian
Links:
Back to last page
Comments (0 thread(s))
- Media
- Gallery
- Videos and Trailers
- Recent News
- Gathering in Nature A follow up (06/09/2011) 9th Jun 2020
- Gathering in Nature (06/07/2011) 7th Jun 2020
- New Information on Materia System 1st Jun 2020
- Battle system Q&A 31st May 2020
- Patch 1.17b Notes (05/23/2011) 23rd May 2020
- All Worlds Maintenance (May 23) 22nd May 2020
- Battle Reform Blueprint (05/19/2011) 22nd May 2020
- Letter from the Producer, X (05/20/2011) 20th May 2020
- Grand Companies of Eorzea Page Updated! (05/18/2011) 18th May 2020
- Hatching-tide Case Cracked (05/09/2011) 12th May 2020
- Site Links
- About
- Database Guide
- Jobs
- All News
- Community
- Twitter Feed
- RSS Feed
- YouTube Channel
- Community Forums